software

A collection of more recent projects that I have either coordinated or been a part of.

UI Framework (2013)

A 2D user-interface framework, dubbed SLUI (Sean Latham User Interface), created as one of my assessments in my second year at Derby. In this example, the UI overlaps a 3D model viewer. This is a work-in-progress.

Technology: C++, OpenGL, libpng


Seperating Axis Theorem (2013)

A 2D implementation of the separating axis theorem. I had originally intended to use this in a platforming game engine.

Technology: C++, SDL


Not Mega Man 7 (2013)

Not Mega Man 7 is an XNA game I made for one of my first-year assignments. The game is designed to be a clone of Capcom's iconic Mega Man series.

Technology: XNA 4.0

Role(s): Project lead, level design, programming, composer


Hard (2010)

Hard is a Game Maker game I made in my free time that originally started as a joke between my peers. Eventually it became a platformer in the vein of I Wanna Be the Guy and VVVVVV.

Technology: Game Maker 8

Role(s): Project lead, game design, level design, programming